Exploring spiral narratives with immediate feedback in immersive virtual reality serious games for earthquake emergency training.
Zhenan FengVicente A. GonzálezCarol MutchRobert AmorGuillermo Cabrera-GuerreroPublished in: Multim. Tools Appl. (2023)
Keyphrases
- serious games
- virtual reality
- virtual environment
- virtual training
- virtual world
- multi user
- augmented reality
- game play
- game engine
- computer animation
- virtual reality technology
- computer graphics
- photorealistic
- video games
- three dimensional
- soft skills
- virtual space
- virtual humans
- design principles
- learning processes
- interactive virtual
- social skills
- visual data mining
- virtual museum
- virtual reality environments
- case study
- virtual characters
- digital games
- communication skills
- force feedback
- game development
- learning scenarios