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Efficient volumetric ray casting for isosurface rendering.
Jae Jeong Choi
Byeong-Seok Shin
Yeong-Gil Shin
Kevin Cleary
Published in:
Comput. Graph. (2000)
Keyphrases
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ray casting
volume visualization
volume rendering
direct volume rendering
parallel architectures
implicit surfaces
graphics hardware
volume data
computer graphics
ray tracing
multi view
three dimensional
image synthesis
real time
volumetric data
gpu implementation
image registration