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Data-Driven Video Game Agent Pathfinding.
Pawel Stawarz
Zbigniew Swider
Published in:
AUTOMATION (2017)
Keyphrases
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video games
path finding
data driven
state abstraction
path planning
game design
learning experience
heuristic search
game play
game playing
search algorithm
computer games
educational games
dynamic environments
optimal path
concept learning
hill climbing