Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students.
Marlene RosaSara GordoMicael SousaRicardo PocinhoPublished in: TEEM (2021)
Keyphrases
- critical thinking
- learning experience
- peer assessment
- board game
- learning styles
- online course
- learning tools
- learning outcomes
- e learning
- video games
- learning process
- middle school students
- problem based learning
- online discussion
- game design
- learning resources
- instructional design
- learning strategies
- mobile learning
- multiple choice
- game playing
- blended learning
- content analysis
- professional development
- learning design
- online learning
- virtual learning environments
- open ended
- statistically significant
- computer programs
- science education
- m learning
- learning scenarios
- university students
- post test
- game play
- elementary school
- learning processes
- learning management systems
- computer games