Satisfaction and willingness to consume immersive journalism: experiment of differences between VR, 360 video, and article.
Mila BujicJuho HamariPublished in: Mindtrek (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- video data
- multimedia
- video content
- video streams
- virtual space
- multi user
- virtual reality environments
- augmented reality
- video frames
- real time video
- virtual reality technology
- real time
- three dimensional
- video analysis
- virtual humans
- video clips
- statistically significant
- learning environment
- video surveillance
- computer graphics
- video processing
- neural network
- video retrieval
- learning experience
- service quality
- learning process
- video sequences
- mixed reality
- metadata
- computer vision