Eye Mark Pointer in Immersive Projection Display.
Kikuo AsaiNoritaka OsawaHideaki TakahashiYuji Y. SugimotoSatoshi YamazakiMasahiro SamejimaTaiki TanimaePublished in: VR (2000)
Keyphrases
- liquid crystal
- projector camera
- virtual reality
- real time
- virtual environment
- virtual world
- computer screen
- projection method
- learning environment
- computer vision
- eye movements
- human computer interaction
- head mounted display
- role play
- projector camera systems
- ccd camera
- input device
- visual field
- eye tracking
- augmented reality
- data structure
- multi user
- eye detection
- gaze contingent
- learning experience
- convex sets
- gaze tracking
- head mounted
- infrared
- user interface