Evaluating the Actual and Perceived Exertion Provided by Virtual Reality Games.
SooJeong YooChristopher James AckadTristan HeywoodJudy KayPublished in: CHI Extended Abstracts (2017)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- augmented reality
- computer animation
- virtual world
- game playing
- virtual training
- virtual humans
- interactive virtual
- multi sensory
- virtual reality technology
- photorealistic
- video games
- virtual space
- collaborative virtual environments
- nash equilibrium
- virtual museum
- game theory
- virtual reality environments
- tangible user interface
- virtual laboratory
- computer games