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The Impact of Role-Playing Games through Second Life on the Oral Practice of Linguistic and Discursive Sub-competences in English.
Eliana Quintin
Cecilia Veronica Sanz
Alejandra Zangara
Published in:
CTS (2016)
Keyphrases
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situated learning
natural language
role playing game
virtual world
linguistic features
linguistic analysis
machine translation
language learning
learning environment
virtual environment
mobile learning
online game
natural language processing
video games
learning processes
knowledge building