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Design and Implementation of a Wearable Device for Motivating Patients With Upper and/or Lower Limb Disability Via Gaming and Home Rehabilitation.
Michael Opoku Agyeman
Ali Al-Mahmood
Published in:
FMEC (2019)
Keyphrases
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implementation issues
circuit design
design process
medical devices
case study
human computer interaction
current status
low cost
virtual reality
ambient intelligence
efficient implementation
physical activity