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Design and Implementation of a Wearable Device for Motivating Patients With Upper and/or Lower Limb Disability Via Gaming and Home Rehabilitation.

Michael Opoku AgyemanAli Al-Mahmood
Published in: FMEC (2019)
Keyphrases
  • implementation issues
  • circuit design
  • design process
  • medical devices
  • case study
  • human computer interaction
  • current status
  • low cost
  • virtual reality
  • ambient intelligence
  • efficient implementation
  • physical activity