Tiled Frustum Culling for Differential Rendering on Mobile Devices.
Kai RohmerThorsten GroschPublished in: ISMAR (2015)
Keyphrases
- mobile devices
- real time rendering
- view dependent
- image generation
- image based rendering
- context aware
- mobile learning
- computer graphics
- d scene
- mobile phone
- texture mapping
- mobile applications
- mobile environments
- smart phones
- learning activities
- multiresolution
- mobile users
- image synthesis
- mobile computing
- desktop computers
- multi projector
- location based services
- mobile technologies
- d mesh
- high quality
- embedded devices
- high fidelity
- hierarchical representation
- ray tracing
- location aware
- photorealistic
- feature detection
- real time
- frame rate
- multiple views
- depth map
- multi view
- three dimensional
- tablet computers
- wifi
- rendered images