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To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity.
Leon Y. Xiao
Philip Newall
Richard J. E. James
Published in:
Comput. Hum. Behav. (2024)
Keyphrases
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video games
empirical studies
machine learning methods
genetic algorithm
preprocessing
significant improvement
benchmark datasets
neural network
machine learning
computer aided
computer assisted