Introducing an Edge-Native Deep Learning Platform for Exergames.
Antonis PardosAndreas MenychtasIlias MaglogiannisPublished in: AIAI (2) (2020)
Keyphrases
- learning platform
- learning environment
- learning materials
- learning activities
- learning games
- students learning
- edge detection
- anti phishing
- edge information
- edge detector
- disjoint paths
- weighted graph
- edge direction
- java programming
- deep learning
- undirected graph
- data sets
- virtual world
- scale space
- image segmentation
- learning algorithm
- databases