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Computer Hobbyists and the Gaming Industry in Finland.

Petri SaarikoskiJaakko Suominen
Published in: IEEE Ann. Hist. Comput. (2009)
Keyphrases
  • computer hardware
  • case study
  • computer games
  • computer systems
  • databases
  • real world
  • educational games
  • high tech
  • leading edge
  • united kingdom