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Cross-Age Mentoring to Educate High-School Students in Digital Design and Production.

Yuval WalterIgor M. Verner
Published in: RiE (2019)
Keyphrases
  • high school students
  • high school
  • case study
  • user interface
  • design process
  • cross cultural
  • learning analytics
  • design principles
  • educational games
  • science learning
  • helping students