Climbing up the Leaderboard: An Empirical Study of Improving Student Outcome by Applying Gamification Principles to an Object-Oriented Programming Course on a University Level.
Danijel KucakDaniel BeleDani PasicPublished in: MIPRO (2021)
Keyphrases
- university level
- programming course
- university courses
- student learning
- automatic assessment
- object oriented
- video games
- introductory programming courses
- source code
- novice programmers
- software testing
- introductory computer
- introductory programming
- computer programming
- game playing
- game design
- user experience
- programming assignments
- teaching materials
- secondary school
- multiple choice questions
- software systems
- software engineering
- learning environment