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Two-level hierarchical Z-buffer with compression technique for 3D graphics hardware.
Cheng-Hsien Chen
Chen-Yi Lee
Published in:
Vis. Comput. (2003)
Keyphrases
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low cost
hardware and software
virtual reality
computer systems
real time
compression algorithm
data compression
neural network
compression scheme
compression ratio
lossless compression
coarse to fine
embedded systems
data acquisition
image compression
hierarchical model
compression rate