A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City.
Micael SousaPublished in: Frontiers Comput. Sci. (2020)
Keyphrases
- card game
- game playing
- computer games
- planning process
- urban planning
- board game
- plan generation
- card games
- plan execution
- planning tasks
- ai planning
- plan recognition
- real time strategy games
- planning domains
- imperfect information
- planning systems
- automated planning
- case based planning
- perfect information
- domain independent planning
- partial order planning
- planning problems
- game players
- decision theoretic
- pac man
- game theory
- multi player
- optimal plans
- video games
- human players
- plan repair
- classical planning
- domain independent
- heuristic search
- educational games
- planning graph
- games played
- online game
- reactive planning
- multi agent planning
- state space
- geo referenced
- game based learning
- game theoretic
- game play
- urban areas
- plan quality
- computer poker
- partial order planner
- serious games
- maximum a posteriori
- virtual world
- temporal planning
- game tree search
- game design
- dynamic environments
- moving objects