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A gamified mobile-based APP to help university students to manage their tasks.
Juan Antonio Martín-García
Diana Pérez-Marín
Published in:
TEEM (2020)
Keyphrases
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university students
mobile learning
learning outcomes
mobile applications
m learning
mobile devices
mobile phone
questionnaire survey
higher education
language learning
mobile apps
database
learning experience
mobile technologies
e learning
social networking