Learning with quizzes, simulations, and adventures: Students' attitudes, perceptions and intentions to learn with different types of serious games.
Valentin RiemerClaudia SchraderPublished in: Comput. Educ. (2015)
Keyphrases
- serious games
- interactive learning
- learning process
- educational software
- educational tools
- virtual environment
- learning scenarios
- student attitudes
- communication skills
- mobile learning
- digital games
- learning experience
- educational games
- attitudes toward
- online learning
- learning environment
- intelligent tutoring
- university students
- soft skills
- individual differences
- learning algorithm
- learning processes
- higher education
- collaborative learning
- online course
- game design
- science education
- learning community
- design principles
- student learning
- high school
- game development
- learning activities
- student knowledge
- software engineering
- machine learning