The evolution of collaboration in symmetric 2×2-games with imperfect recognition of types.
Hannes RuschPublished in: Games Econ. Behav. (2019)
Keyphrases
- recognition rate
- pattern recognition
- object recognition
- imperfect information
- feature extraction
- game theory
- automatic recognition
- information sharing
- activity recognition
- recognition accuracy
- action recognition
- learning agents
- handwritten characters
- nash equilibria
- recognition process
- gait recognition
- turn taking
- game theoretic
- game design
- serious games
- character recognition
- recognition algorithm
- computer games
- knowledge sharing
- augmented reality