Science teachers' experiences of inquiry-based learning through a serious game: a phenomenographic perspective.
Petros LamerasSylvester ArnabSara de FreitasPanagiotis PetridisIan DunwellPublished in: Smart Learn. Environ. (2021)
Keyphrases
- science teachers
- handheld computers
- serious games
- inquiry based learning
- high school
- science education
- high school students
- virtual environment
- game play
- subject matter
- video games
- teacher education
- critical thinking
- game design
- computer science education
- game development
- learning scenarios
- technology integration
- computer games
- educational games
- science learning
- case study
- design principles
- learning activities
- game based learning
- authoring tool
- learning processes
- mobile learning