Crowdsourced Peer Learning Activity for Internet of Things Education: A Case Study.
Ahmed HusseinMahmoud BarhamgiMassimo VecchioCharith PereraPublished in: CoRR (2019)
Keyphrases
- learning activities
- mobile learning
- mobile devices
- knowledge awareness
- e learning
- formal education
- mobile technologies
- distributed learning environments
- learning environment
- interactive learning environments
- learning process
- learning objects
- learning processes
- computer supported
- learning platform
- learning achievement
- m learning
- distance learning
- learning scenarios
- pedagogical approaches
- learning design
- mobile phone
- learning content
- english learning
- distance education
- activity theory
- face to face communication
- learning algorithm
- information and communication technologies
- higher education
- collaborative learning activities
- learning community
- learning spaces
- game based learning environment
- collaborative learning
- ims learning design
- learning companion
- game based learning
- computer supported collaborative learning
- learning technologies
- online learning