Login / Signup
Rendering hair using pixel blending and shadow buffers.
André M. Leblanc
Russell Turner
Daniel Thalmann
Published in:
Comput. Animat. Virtual Worlds (1991)
Keyphrases
</>
painterly rendering
frame buffer
real time
computer graphics
light source
ray tracing
high quality
pixel level
image segmentation
texture mapping
photorealistic
high fidelity
pixel wise
neighboring pixels
cast shadows
volume rendering
production system
markov random field
input image