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GamAll: Playing Beyond Boundaries - Gamification and Multimodal Literacy.
Marcelo Salaberri
Maitê Gil
Cristina Sylla
Published in:
DLI (2020)
Keyphrases
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user experience
game design
multi modal
computer games
game playing
multimodal data
neural network
serious games
real time
learning algorithm
high school
object boundaries
audio visual
arbitrary shape
game mechanics
brain image analysis