Improving students' creativity in familiar versus unfamiliar mobile-assisted language learning environments.
Rustam ShadievXueying WangTaoying LiuMeng-Ke YangPublished in: Interact. Learn. Environ. (2023)
Keyphrases
- learning environment
- learning activities
- learning outcomes
- mobile learning
- e learning
- language learning
- mobile technologies
- collaborative learning environments
- learning process
- mobile devices
- web based learning environment
- tablet pc
- java programming
- teaching strategies
- creative problem solving
- learning opportunities
- creative thinking
- learning community
- m learning
- learning experience
- inquiry skills
- learning platform
- handheld devices
- learning systems
- mobile phone
- cooperative learning
- virtual learning environments
- learning scenarios
- learning processes
- programming language
- collaborative learning
- pedagogical model
- intelligent tutoring systems
- higher education
- critical thinking
- text messaging
- mobile games
- design studio
- educational settings
- high school
- informal learning
- science learning
- student learning
- instructional strategies
- high school students
- design process
- distance education
- instructional systems
- control group
- computer lab
- computer supported collaborative learning
- college students
- classroom environment
- assessment tool
- science classroom
- students learning
- middle school students