College Students' Attraction to the Mobile Augmented Reality Game Pokémon Go.
Julie A. DelelloRochell McWhorterWilliam GoettePublished in: Int. J. Gaming Comput. Mediat. Simulations (2018)
Keyphrases
- college students
- mobile augmented reality
- augmented reality
- high school
- learning strategies
- computer assisted language learning
- context aware
- attitudes toward
- thinking skills
- computer games
- united states
- mobile devices
- mashup
- video games
- computer networking
- virtual world
- educational games
- digital content
- interpersonal communication
- data sets
- community college
- learning community
- data driven
- active learning
- databases