The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learning.
Cheng-Yu HungJerry Chih-Yuan SunPao-Ta YuPublished in: Interact. Learn. Environ. (2015)
Keyphrases
- game based learning
- student motivation
- tablet pc
- student learning
- mobile learning
- learning gains
- learning environment
- learning tools
- educational games
- game design
- learning outcomes
- video games
- hong kong
- handheld devices
- learning processes
- collaborative learning
- virtual world
- mobile devices
- mobile phone
- student achievement
- learning experience
- m learning
- science learning
- game play
- learning process
- technology enhanced learning
- learning systems
- smart phones
- serious games
- concept maps
- user experience
- learning activities
- mobile environments
- computer assisted instruction
- learning community
- computer games
- machine learning