MythHunter: Gamification in an Educational Location-Based Scavenger Hunt.
Armin HutzlerRudolf WagnerJohanna PirkerChristian GütlPublished in: iLRN (2017)
Keyphrases
- serious games
- educational games
- web based learning
- game mechanics
- educational technology
- e learning
- social networking
- game design
- educational institutions
- multimedia
- learning design
- game based learning
- educational systems
- mobile devices
- lifelong learning
- emerging technologies
- educational resources
- geo location
- script language