Why should my students use AR? A comparative review of the educational impacts of augmented-reality.
Iulian RaduPublished in: ISMAR (2012)
Keyphrases
- augmented reality
- learning processes
- learning outcomes
- learning activities
- game based learning
- learning design
- learning environment
- learning process
- e learning
- learning games
- learning experience
- virtual objects
- computer supported collaborative learning
- serious games
- collaborative learning
- mixed reality
- virtual reality
- mobile augmented reality
- markerless
- learning styles
- human computer interaction
- head mounted
- blended learning
- multi user
- learning content
- face to face collaborative learning
- mobile devices
- promising experimental results demonstrate
- live video
- learning analytics
- mobile learning
- teaching methods
- real scenes
- user interface
- head mounted display
- real environment
- student learning
- camera tracking
- molecular structures
- multimedia
- tangible interaction
- online learning
- fiducial markers
- virtual world
- higher education
- learning resources
- learning management systems
- real objects