Teaching Hardware Reverse Engineering: Educational Guidelines and Practical Insights.
Carina WiesenSteffen BeckerMarc FyrbiakNils AlbartusMalte ElsonNikol RummelChristof PaarPublished in: CoRR (2019)
Keyphrases
- reverse engineering
- educational technology
- digital storytelling
- e learning
- educational systems
- distance education
- web based learning
- learning analytics
- educational software
- learning design
- software engineering
- educational institutions
- pedagogical design
- teaching methods
- blended learning
- teacher education
- object oriented
- software maintenance
- tertiary education
- classroom teaching
- dynamic analysis
- educational video games
- school teachers
- secondary education
- learning community
- online learning
- mathematics education
- primary school
- higher education
- educational practices
- learning sciences
- reverse engineer
- learning environment
- computer science education
- science education
- teaching practices
- design guidelines
- program understanding
- distance learning
- learning process
- gene regulatory networks
- artificial intelligence
- web based teaching
- legacy systems
- conceptual schema
- high school
- technology integration
- program comprehension
- software systems
- computer games
- professional development
- computer programming
- software engineers
- case study
- educational games