Real-Time Motion Generation Based on Marionette Metaphor Using Two Analog Joysticks.
Koji ChadouYoshihiro OkadaKoichi NiijimaPublished in: GAME-ON (2003)
Keyphrases
- real time
- vlsi architecture
- real time tracking
- motion analysis
- image sequences
- motion tracking
- motion estimation
- space time
- camera motion
- moving target
- spatial and temporal
- motion model
- user interface
- shot change detection
- control signals
- low cost
- motion field
- optical flow
- surveillance videos
- color based tracking
- active camera
- motion recognition
- high frame rate
- motion capture
- moving objects
- generation process
- image motion
- reference frame
- vlsi implementation
- humanoid robot
- computer animation
- motion detection
- motion compensation
- computational model
- control system
- video sequences