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Automatic mapping of NES games with mappy.

Joseph C. OsbornAdam SummervilleMichael Mateas
Published in: FDG (2017)
Keyphrases
  • semi automatic
  • video games
  • game design
  • data driven
  • named entities
  • game theory
  • computer games
  • databases
  • neural network
  • learning algorithm
  • game play
  • general game playing