Controlling First-Person Character Movement: A Low-Cost Camera-based Tracking Alternative for Virtual Reality.
Rodrigo Ferreira BerrielThiago Meireles PaixãoIvo NicchioThiago Oliveira-SantosPublished in: SBGames (2018)
Keyphrases
- virtual reality
- low cost
- real time
- virtual environment
- head movements
- camera views
- human movement
- interactive virtual
- computer animation
- augmented reality
- computer graphics
- virtual world
- particle filter
- field of view
- object tracking
- virtual reality technology
- vision system
- video camera
- hand held
- three dimensional
- virtual humans
- virtual museum
- multi sensory
- virtual space
- position and orientation
- photorealistic
- multi camera
- multiple cameras
- particle filtering
- virtual training
- structure from motion
- virtual reality environments
- camera pose
- human operators
- markerless
- force feedback
- collaborative virtual environments
- dynamic scenes
- digital camera
- camera motion
- tangible user interface