Machine-Learning of Shape Names for the Game of Go.
Kokolo IkedaTakanari ShishidoSimon ViennotPublished in: ACG (2015)
Keyphrases
- machine learning
- game playing
- shape recognition
- information extraction
- machine learning algorithms
- machine learning methods
- learning algorithm
- game play
- text mining
- data mining
- shape model
- game theory
- nash equilibrium
- shape analysis
- computer games
- knowledge acquisition
- natural language processing
- active learning
- computer vision
- decision trees
- virtual world
- artificial intelligence
- shape retrieval
- game design
- educational games
- shape representation
- shape features
- keywords
- inductive learning
- video games
- named entities
- medial axis
- optimal strategy
- online game
- cooperative game