Specular Manifold Bisection Sampling for Caustics Rendering.
Jia-Wun JhangChun-Fa ChangPublished in: Comput. Graph. Forum (2022)
Keyphrases
- global illumination
- monte carlo
- photorealistic rendering
- photorealistic
- parameter space
- reflectance properties
- computer graphics
- real time rendering
- imaging systems
- random sampling
- manifold learning
- low dimensional
- real time
- ray tracing
- high dimensional
- high fidelity
- sampling methods
- specular reflection
- d scene
- high quality
- texture mapping
- computer vision
- image synthesis
- light source
- sample size
- surface shape
- euclidean space
- three dimensional
- image processing