Robotic gaming companion to facilitate social interaction among children.
Junya HiroseMasakazu HirokawaKenji SuzukiPublished in: RO-MAN (2014)
Keyphrases
- social interaction
- computer games
- educational games
- social networks
- learning processes
- mobile robot
- social learning
- robotic systems
- social influence
- social behavior
- social intelligence
- social systems
- online learning communities
- social media
- social context
- mutual understanding
- social skills
- serious games
- user interface