Do curious students learn more science in an immersive virtual reality environment? Exploring the impact of advance organizers and epistemic curiosity.
Silvia Wen-Yu LeeYing-Tai HsuKun-Hung ChengPublished in: Comput. Educ. (2022)
Keyphrases
- virtual reality
- science classroom
- virtual world
- virtual environment
- virtual training
- virtual reality technology
- virtual laboratory
- science learning
- virtual space
- middle school
- high school
- science education
- virtual humans
- learning environment
- computer animation
- computer graphics
- student learning
- conceptual change
- middle school students
- photorealistic
- virtual reality environments
- three dimensional
- multi sensory
- conceptual understanding
- interactive virtual
- helping students
- augmented reality
- multi user virtual environments
- virtual museum
- distance learning
- distance education
- learning community
- mobile robot
- high school students
- higher education
- engineering education
- real environment
- immersive environments
- elementary school students
- role play
- collaborative virtual environments
- visual data mining
- e learning
- learning process
- programming course
- engineering courses
- computer vision
- tangible user interface
- computer generated forces
- force feedback
- elementary school
- agent model
- multi user
- autonomous agents
- learning styles
- dynamic environments
- computer science
- multimedia