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To Play or Not to Play: Interactions between Response Quality and Task Complexity in Games and Paid Crowdsourcing.
Markus Krause
René F. Kizilcec
Published in:
HCOMP (2015)
Keyphrases
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game playing
computational complexity
online game
real time
game theory
multi player
game players
games played
playing games
minimax search
crowd sourced
imperfect information
game design
quality measures
np complete
learning process
social networks