Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments.
Ernst KruijffBernhard E. RieckeChristina TrepkowskiAlexandra KitsonPublished in: SUI (2015)
Keyphrases
- virtual environment
- upper body
- virtual world
- human motion
- virtual reality
- virtual agents
- human pose estimation
- computer graphics
- physical space
- pose estimation
- gesture recognition
- body parts
- contour extraction
- serious games
- synthetic characters
- model fitting
- spatio temporal
- moving objects
- image sequences
- computer vision