Path-Planning for RTS Games Based on Potential Fields.
Renato SilveiraLeonardo FischerJosé Antônio Salini FerreiraEdson Prestes e Silva Jr.Luciana Porcher NedelPublished in: MIG (2010)
Keyphrases
- path planning
- mobile robot
- path planning algorithm
- collision avoidance
- dynamic environments
- obstacle avoidance
- multi robot
- potential field
- indoor environments
- robot path planning
- path finding
- dynamic and uncertain environments
- motion planning
- optimal path
- computer vision
- aerial vehicles
- autonomous vehicles
- degrees of freedom
- configuration space
- unknown environments
- video games
- landmark recognition
- autonomous navigation
- trajectory planning
- search and rescue
- path planner
- multiple robots
- game playing
- navigation tasks
- autonomous agents
- reinforcement learning