Using Virtual Reality and Gamification for a Restorative Therapy and Rehabilitation Support Equipment.
Luís SoaresCésar PárisAnabela GomesJorge LainsFilipe CarvalhoLuís M. RoseiroPublished in: IHIET (Lausanne) (2020)
Keyphrases
- virtual reality
- virtual environment
- collaborative virtual environments
- computer graphics
- virtual world
- three dimensional
- photorealistic
- virtual humans
- virtual space
- tangible user interface
- multi sensory
- virtual reality technology
- computer animation
- visual data mining
- computer interface
- augmented reality
- virtual training
- interactive virtual
- force feedback
- pattern recognition
- multi agent