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Motivated reinforcement learning for non-player characters in persistent computer game worlds.
Kathryn E. Merrick
Mary Lou Maher
Published in:
Advances in Computer Entertainment Technology (2006)
Keyphrases
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synthetic characters
computer games
reinforcement learning
function approximation
pilot study
game design
video games
game play
digital storytelling
commercial games
online game
state space
serious games
educational games
optimal policy
game engine
interactive storytelling
learning algorithm
learning objects