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Gamification and Smart Feedback: Experiences with a Primary School Level Math App.

Michael D. Kickmeier-RustEva-Catherine HillemannDietrich Albert
Published in: Int. J. Game Based Learn. (2014)
Keyphrases
  • primary school
  • user experience
  • learning opportunities
  • knowledge building
  • hong kong
  • case study
  • handheld computers
  • information technology
  • domain knowledge