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Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback.
Changchun Liu
Pramila Agrawal
Nilanjan Sarkar
Shuo Chen
Published in:
Int. J. Hum. Comput. Interact. (2009)
Keyphrases
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computer games
real time
digital entertainment
video games
game design
commercial games
educational games
learning process
game play
interactive storytelling
digital storytelling
dynamic environments
attitudes toward
educational software
games based learning