Learning 3D Matrix Algebra Using Virtual and Physical Manipulatives: Qualitative Analysis of the Efficacy of the AR-Classroom.
Samantha D. AguilarHeather BurteJames StautlerSadrita MondalChengyuan QianUttamasha MonjoreePhilip YasskinJeffrey LiewDezhen SongWei YanPublished in: HCI (41) (2024)
Keyphrases
- qualitative analysis
- learning process
- augmented reality
- learning algorithm
- quantitative analysis
- virtual reality
- computer based learning
- classroom teaching
- elementary school
- learning community
- collaborative learning
- learning environment
- reinforcement learning
- virtual environment
- online learning
- middle school
- young children
- multimedia