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Hierarchical structures for collision checking between virtual characters.
Sybren A. Stüvel
Nadia Magnenat-Thalmann
Daniel Thalmann
Arjan Egges
A. Frank van der Stappen
Published in:
Comput. Animat. Virtual Worlds (2014)
Keyphrases
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hierarchical structures
virtual characters
virtual environment
hierarchical structure
social interaction
embodied conversational agents
serious games
multiscale
cognitive architecture
structured documents
virtual reality
relational databases
virtual humans
cognitive model