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GPU Based Fluid Animation over Elastic Surface Models.

Bruno Barcellos S. CoutinhoGilson Antonio GiraldiAntônio L. Apolinário Jr.
Published in: SBGames (2009)
Keyphrases
  • complex systems
  • learning algorithm
  • statistical models
  • real time
  • three dimensional
  • model selection
  • computer graphics
  • surface reconstruction
  • surface model