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Applying Self-Assessment Manikin (SAM) to Evaluate the Affective Arousal Effects of VR Games.
Tianhua Xie
Mingliang Cao
Zhigeng Pan
Published in:
ICIGP (2020)
Keyphrases
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virtual reality
emotional state
virtual environment
game theory
nash equilibria
computer games
video games
affect detection
learning process
computer graphics
educational games
game design
emotion recognition
animated agent