Designing for interactive and collective mobile creativity.
Ju Hyun LeeMi Jeong KimMary Lou MaherPublished in: Creativity & Cognition (2013)
Keyphrases
- mobile devices
- m learning
- mobile phone
- mobile applications
- collective behavior
- context aware
- virtual reality
- mobile learning
- mobile language learning
- mobile computing
- mobile environments
- data sets
- user friendly
- computer graphics
- case study
- autonomous mobile
- creative design
- computing environments
- collective intelligence
- mobile networks
- smart phones
- mobile users
- computer vision
- social networks
- information retrieval