Can Children Emulate a Robotic Non-Player Character's Figural Creativity?
Safinah AliHae Won ParkCynthia BreazealPublished in: CHI PLAY (2020)
Keyphrases
- card game
- pilot study
- real time
- young children
- social support
- school children
- handwritten characters
- educational software
- game play
- printed characters
- idea generation
- children learn
- older adults
- imperfect information
- robotic systems
- design process
- robotic arm
- manipulation tasks
- game design
- chinese characters
- object manipulation
- long range
- creative thinking
- high level